用C++编写简单的赛车游戏代码
用C++编写简单的赛车游戏代码
如果你在处理视觉问题,编写游戏需要一些扎实的编程技巧,以及对一些API的强烈掌握,如和。对于C++程序员来说,有一些游戏引擎可以让这个过程变得简单明了。
必要的头文件
dos.h是一个C语言头文件。这个库包括处理中断、发出声音、处理日期和时间等的程序。它是独有的,与 C 等编译器一起发挥作用。
当头文件被用来访问 API方法时,用户使用内置功能会更简单。如果内置功能被利用或包含在主文件中,则在源代码中使用可执行文件。库和或等库中使用的函数被专门包含在头文件中。它使用了各种组件,除了宏的功能外,还能对库中的项目进行修改、扩展和替换。能够在内核中包含C库函数的字符串函数利用。
用C++编写的赛车游戏程序
#include
#include
#include
#include
#include
#define SCREEN_WIDTH 90
#define SCREEN_HEIGHT 26
#define WIN_WIDTH 70
using namespace std;
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;
int enemyY[3];
int enemyX[3];
int enemyFlag[3];
char car[4][4] = { ' ','±','±',' ',
'±','±','±','±',
' ','±','±',' ',
'±','±','±','±' };
int carPos = WIN_WIDTH/2;
int score = 0;
void gotoxy(int x, int y){
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console, CursorPosition);
}
void setcursor(bool visible, DWORD size) {
if(size == 0)
size = 20;
CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = visible;
lpCursor.dwSize = size;
SetConsoleCursorInfo(console,&lpCursor);
}
void drawBorder(){
for(int i=0; i= 23 ){
if( enemyX[0] + 4 - carPos >= 0 && enemyX[0] + 4 - carPos < 9 ){
return 1;
}
}
return 0;
}
void gameover(){
system("cls");
cout<go back to menu.";
getch();
}
void updateScore(){
gotoxy(WIN_WIDTH + 7, 5);cout<<"Score: "<go back to menu";
getch();
}
void play(){
carPos = -1 + WIN_WIDTH/2;
score = 0;
enemyFlag[0] = 1;
enemyFlag[1] = 0;
enemyY[0] = enemyY[1] = 1;
system("cls");
drawBorder();
updateScore();
genEnemy(0);
genEnemy(1);
gotoxy(WIN_WIDTH + 7, 2);cout<<"Car Game";
gotoxy(WIN_WIDTH + 6, 4);cout<<"----------";
gotoxy(WIN_WIDTH + 6, 6);cout<<"----------";
gotoxy(WIN_WIDTH + 7, 12);cout<<"Control ";
gotoxy(WIN_WIDTH + 7, 13);cout<<"-------- ";
gotoxy(WIN_WIDTH + 2, 14);cout<<" A Key - Left";
gotoxy(WIN_WIDTH + 2, 15);cout<<" D Key - Right";
gotoxy(18, 5);cout<<"Press any key to start";
getch();
gotoxy(18, 5);cout<<" ";
while(1){
if(kbhit()){
char ch = getch();
if( ch=='a' || ch=='A' ){
if( carPos > 18 )
carPos -= 4;
}
if( ch=='d' || ch=='D' ){
if( carPos < 50 )
carPos += 4;
}
if(ch==27){
break;
}
}
drawCar();
drawEnemy(0);
drawEnemy(1);
if( collision() == 1 ){
gameover();
return;
}
Sleep(50);
eraseCar();
eraseEnemy(0);
eraseEnemy(1);
if( enemyY[0] == 10 )
if( enemyFlag[1] == 0 )
enemyFlag[1] = 1;
if( enemyFlag[0] == 1 )
enemyY[0] += 1;
if( enemyFlag[1] == 1 )
enemyY[1] += 1;
if( enemyY[0] > SCREEN_HEIGHT-4 ){
resetEnemy(0);
score++;
updateScore();
}
if( enemyY[1] > SCREEN_HEIGHT-4 ){
resetEnemy(1);
score++;
updateScore();
}
}
}
int main()
{
setcursor(0,0);
srand( (unsigned)time(NULL));
do{
system("cls");
gotoxy(10,5); cout<<" -------------------------- ";
gotoxy(10,6); cout<<" | Car Game | ";
gotoxy(10,7); cout<<" --------------------------";
gotoxy(10,9); cout<<"1. Start Game";
gotoxy(10,10); cout<<"2. Instructions";
gotoxy(10,11); cout<<"3. Quit";
gotoxy(10,13); cout<<"Select option: ";
char op = getche();
if( op=='1') play();
else if( op=='2') instructions();
else if( op=='3') exit(0);
}while(1);
return 0;
}
输出 。
--------------------------
| Car Game |
--------------------------
1. Start Game
2. Instructions
3. Quit
Select option: 2
Instructions
----------------
Avoid Cars by moving left or right.
Press 'a' to move left
Press 'd' to move right
Press 'escape' to exit
Press any key to go back to menu 1
解释一下 。
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